/*********************************************************************************
 * Software License Agreement (BSD License)
 * Copyright (c) 2012, Carlos D. Correa (info@ngraph.org)
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of netzen nor the
 *    names of its contributors may be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *********************************************************************************/
#include "glheaders.h"

#include <assert.h>
#include <string.h>
#include <math.h>
#include "renderUtils.h"
#include "mouseUtils.h"
#include "graph.h"
#include "viewcreators.h"
#include "ui/uiUtils.h"
#include "controller.h"
#include "scatterplot.h"
/*****************************
 EDGE SCATTERPLOT
 *****************************/
class EdgeCorrelationPlot: public ScatterPlot {
public:
	int numEdges;
	EdgeCorrelationPlot(const char *title): ScatterPlot(title, "edge") {
	}
	
	virtual void setup() {
		ScatterPlot::setup();
		setPropertyStringList("Data.Property", "Default", "node");
		setMargins(80, 40, 40, 80);		
		printf("Created Edge Correlation\n");
	}
	virtual unsigned int numElements() {
		unsigned int k = 0;
		ElementIterator *it = createIterator();
		for(it->begin();it->hasMoreElements();) {
			it->next();
			k++;
		}
		graph->destroyIterator(it);
		return k;
	}
	virtual ElementIterator * createIterator() {
		return graph->createEdgeIterator();
	}
	virtual string getPropertyX() {
		return PROPERTY(getPropertyString("Data.Property"));
	}
	virtual string getPropertyY() {
		return PROPERTY(getPropertyString("Data.Property"));
	}
	virtual float getX(PropertyBag *element, string property) {
		Edge * e = (Edge *) element;
		return graph->getAsFloat(e->getNode0(), property);
	}
	virtual float getY(PropertyBag *element, string property) {
		Edge * e = (Edge *) element;
		return graph->getAsFloat(e->getNode1(), property);
	}
	
};


View *createEdgeCorrelation(string name) {
	EdgeCorrelationPlot *plot = new EdgeCorrelationPlot(name.c_str());
	plot->setup();
	plot->setLocation(0.0, 1.0);
	plot->setSize(1.0, 0.7);
	plot->setVisible(true);
	plot->addSelectionWidget();
	plot->addCloseButton();
	plot->addTransparentButton();
	return plot;
}


